This introduction to computers presents the fundamental ideas and principles on which modern computers are built. While used as a text for courses in computer appreciation as well as introductions t……続きを見る
Models and simulations of all kinds are tools for dealing with reality. Humans have always used mental models to better understand the world around them: to make plans, to consider different possibi……続きを見る
Description
Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity……続きを見る
The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalma……続きを見る
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are ……続きを見る
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android G……続きを見る
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online g……続きを見る
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
This book offers a comprehensive introduction to the latest research on learning and i……続きを見る
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
The impulse toward play is very ancient, not only pre-cultural but pre-human; zool……続きを見る
Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!
The Atar……続きを見る
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. ……続きを見る
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.
T……続きを見る
A critical look at how the Super Nintendo Entertainment Systemーand a resistance to innovationーtook Nintendo from industry leadership to the margins of videogaming.
This is a book about the Super N……続きを見る
著者:Jose Sanchez
出版社: Taylor & Francis
発売日: 2020年08月05日
Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and prom……続きを見る
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
Videogames……続きを見る
Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers in……続きを見る
This book explores the implications of technology-mediated project-based language learning for CALL teacher development, focusing on the role of video-based instruction in elucidating challenges and……続きを見る
This book is the first academic contribution that deals with international taxation of income sources from sports events.
Using an interdisciplinary approach, with in-depth analysis of both sports l……続きを見る
出版社: Springer International Publishing
発売日: 2020年07月01日
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interact……続きを見る
Python Data Science: A Simple and Effective Guide to Python Data Science
Written by renowned data science experts Foster Provost and Tom Fawcett, Data Science for Business introduces the fundamental……続きを見る
Metaheuristic algorithms are considered as generic optimization tools that can solve very complex problems characterized by having very large search spaces. Metaheuristic methods reduce the effectiv……続きを見る
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For de……続きを見る
Diabetes Mellitus (DM, commonly referred to as diabetes, is a metabolic disorder in which there are high blood sugar levels over a prolonged period. Lack of sufficient insulin causes presence of exc……続きを見る
著者:Yasmin Ibrahim
出版社: Taylor & Francis
発売日: 2020年10月05日
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society. Examining……続きを見る
Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You wil……続きを見る
Learn Unity game development with C\# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effe……続きを見る
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations,……続きを見る
Short, sharp advice on getting story into your indie game.
"An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indi……続きを見る
What if life is a game? Are you winning? Have you even decided what 'winning' is?
Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Des……続きを見る
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several exampl……続きを見る