著者:Ángel Arias
出版社: IT Campus Academy
発売日: 2016年05月03日
Android es una plataforma desarrollada por Google orientada para los dispositivos móviles. En 5 de noviembre de 2007, la empresta hizo pública la primera plataforma Open Source de desarrollo para di……続きを見る
出版社: Springer International Publishing
発売日: 2019年05月23日
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. T……続きを見る
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your ……続きを見る
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints
Key Features
Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
Learn to d……続きを見る
Data Science for Wind Energy provides an in-depth discussion on how data science methods can improve decision making for wind energy applications, near-ground wind field analysis and forecast, turbi……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algor……続きを見る
The concept of Internet of Things has silently existed since the late nineteenth century but in the current decade expectations and excitement has peaked. However not many have understood the profou……続きを見る
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track dow……続きを見る
Computational biology has developed rapidly during the last two decades following the genomic revolution which culminated in the sequencing of the human genome. More than ever it has developed into ……続きを見る
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of a……続きを見る
著者:Ole Goethe
出版社: Springer International Publishing
発売日: 2019年06月17日
This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it g……続きを見る
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay.
This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces i……続きを見る
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound sp……続きを見る
Talented animation artists often neglect successful storytelling in favor of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmm……続きを見る
Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.
The book looks at the motives and perspectives of game……続きを見る
Advanced data structures is a core course in Computer Science which most graduate program in Computer Science, Computer Science and Engineering, and other allied engineering disciplines, offer durin……続きを見る
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-p……続きを見る
Build engaging programs for the BBC micro:bit using Microsoft's MakeCode web editor. Using this open source platform, you'll learn to program in an accessible way that easily translates into real-wo……続きを見る
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing soc……続きを見る
The wave of data breaches raises two pressing questions: Why don’t we defend our networks better? And, what practical incentives can we create to improve our defenses? Why Don't We Defend Better?: D……続きを見る
"In this book, Vivek Kale makes an important contribution to the theory and practice of enterprise architecture … this book captures the breadth and depth of information that a modern enterprise arc……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a read……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithm……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written i……続きを見る
This book provides the users with quick and easy data acquisition, processing, storage and product generation services. It describes the entire life cycle of remote sensing data and builds an entire……続きを見る
Kurzer und cleverer Rat wie ihr Story in euer Indie-Spiel bekommt.
"Ein zugängliches, praktisches Handbuch für einen der kniffligsten und lohnendsten Aspekte der Spieleentwicklung. Narrative De……続きを見る
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts……続きを見る
A Focused, State-of-the-Art Overview of This Evolving FieldPresents Various Techniques for GlycoinformaticsThe development and use of informatics tools and databases for glycobiology and glycomics r……続きを見る
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features ava……続きを見る
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that t……続きを見る