Voilà quelques décennies qu’en invasion douce les machines en « ique » (informatique, robotique, bionique…) se sont faufilées dans nos lieux de travail, dans nos foyers – et certaines seront bientôt……続きを見る
著者:Rachel Kowert
出版社: Taylor & Francis
発売日: 2014年11月27日
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be as……続きを見る
An important new voice provides an empowering look at why video games need feminismーand why all of us should make space for more play in our lives.
You play like a girl: It’s meant to be an insult,……続きを見る
著者:Shira Chess
出版社: University of Minnesota Press
発売日: 2017年10月01日
Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gend……続きを見る
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and H……続きを見る