Guiding readers from the elucidation and analysis of a genomic sequence to the prediction of a protein structure and the identification of the molecular function, Introduction to Bioinformatics desc……続きを見る
Learn to build working electric circuits and draw circuit diagrams. In this guide, you'll learn the applied and theoretical aspects of basic circuitry. Readers will learn to use wires, the light bul……続きを見る
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requir……続きを見る
Master the Principles and Vocabulary of Game Design
Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transfo……続きを見る
Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided i……続きを見る
Dein kreativer Einstieg in die Elektronik Elektronik ist mehr als nur abstrakte Schaltkreise und blinkende Lämpchen: Vernetzt mit einem Mikrocontroller und vernäht in Stoffe und weitere Materialen, ……続きを見る
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user expe……続きを見る
Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the ……続きを見る
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer inte……続きを見る
Develop fantastic games and solve common development problems with Unreal Engine 4
About This Book
Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to imp……続きを見る
著者:Tam Hanna
出版社: entwickler.press
発売日: 2016年10月31日
Realistische Terraindarstellung ist ein Dauerbrenner in der Spieleindustrie. Dieser shortcut widmet sich daher einigen der Möglichkeiten, mit Unity wirklichkeitsnahe Landschaften zu erzeugen. Dabei ……続きを見る
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: ba……続きを見る
Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the ess……続きを見る
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from anot……続きを見る
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clea……続きを見る
Microsofts Kinect-Sensor erlaubt faszinierende und nie dagewesene Möglichkeiten zur Interaktion zwischen Mensch und Maschine, z. B. durch Mimik und Gestik. Richtig eingesetzt, erweitert diese Techno……続きを見る
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is……続きを見る
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is……続きを見る
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is……続きを見る
著者:Joanna Lee
出版社: Packt Publishing
発売日: 2016年02月29日
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
About This Book
Learn about game development and the building blocks that go into creating a game
A simpl……続きを見る
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and dis……続きを見る
Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, B……続きを見る