Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
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著者:Walter McKenzie
出版社: International Society for Technology in Education (ISTE)
発売日: 2012年08月08日
Todays classrooms should support multiple learning styles while incorporating technology use in an authentic, real-world manner. To help you grow this digital age learning environment, Walter McKenz……続きを見る
The rapid development and integration of computer-assisted assessment (CAA) in mainstream post-compulsory educational institutions today make this an exciting and invaluable reference text. It provi……続きを見る
Beginning by outlining the national curriculum for design and technology, Aspects of Teaching Secondary Design and Technology goes on to look at what design and technology is in the primary school, ……続きを見る
Millions of American parents, teachers, administrators, and students agree that today's classrooms aren't producing college- and career-ready 21st century learners. Integrating technology into every……続きを見る
Learn how to provide better service to distance information users!
This book is the result of the conference held in May, 2004 in Scottsdale, Arizona, focusing on librarians' challenges providing se……続きを見る
Project Managing E-learning provides an essential framework, based on the globally accepted IPECC model, for planning, designing, delivering, managing and evaluating e-learning projects successfully……続きを見る
This volume gives language teachers, software designers, and researchers who wish to use technology in second or foreign language education the information they need to absorb what has been achieved……続きを見る
This guide helps teachers integrate online with face-to-face instruction to personalize learning, increase engagement, and prepare students for high-stakes exams without sacrificing class time.
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An innovative look at reshaping the educational experiences of 21st-century learners!
Inspiring thoughtful discussion that leads to change, this provocative resource for teachers and administrators ……続きを見る
This book is a comprehensive guide to running excellent webinars. Whether you're an old webinar hand, or have never attended or run one before, you'll find useful advice and ideas based on over a de……続きを見る
著者:Roderick Sims
出版社: Springer International Publishing
発売日: 2016年05月20日
The promise of online learning--flexible, learner-centered, responsive--was forward-looking and poised to revolutionize education. But too often online learning courses have little room for student ……続きを見る
Find out how to incorporate digital tools into your English language arts class to improve students’ reading, writing, listening, and speaking skills. Authors Jeremy Hyler and Troy Hicks show you th……続きを見る
著者:Vicki Davis
出版社: Taylor & Francis
発売日: 2014年05月23日
In this much-anticipated book from acclaimed blogger Vicki Davis (Cool Cat Teacher), you’ll learn the key shifts in writing instruction necessary to move students forward in today’s world. Vicki des……続きを見る
Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students’ technology knowledge in your lessons? Is your school asking……続きを見る
Runner up in Teach Secondary’s Technology and Innovation Awards 2014 sponsored by Lego, Brilliant Ideas for using ICT in the Inclusive Classroom provides lots of simple practical ideas showing teach……続きを見る
This book looks at the progress of American education in the use of technology since the publication of Stallard and Cocker's last book, The Promise of Technology in Schools: The Next Twenty Years. ……続きを見る
This book provides insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different fo……続きを見る
How to upgrade literacy instruction for digital learners
Educating students to traditional literacy standards is no longer enough. If students are to thrive in their academic and 21st century career……続きを見る
Studienarbeit aus dem Jahr 2003 im Fachbereich Pädagogik - Medienpädagogik, Note: 1, Universität Leipzig (Institut für Kommunikations- und Medienwissenschaften), Veranstaltung: Ältere Menschen am Co……続きを見る
Studienarbeit aus dem Jahr 2008 im Fachbereich Pädagogik - Medienpädagogik, Note: 1,75, Justus-Liebig-Universität Gießen (Musikinstitut), Veranstaltung: Fachdidaktische Konzeptionen: Notation im Mus……続きを見る
Studienarbeit aus dem Jahr 2003 im Fachbereich Pädagogik - Medienpädagogik, Note: 2,3, Universität Leipzig (Institut für Kommunikations- und Medienwissenschaften), Veranstaltung: Mars oder Venus - G……続きを見る
Studienarbeit aus dem Jahr 2010 im Fachbereich Pädagogik - Medienpädagogik, Note: 1, Philipps-Universität Marburg (Philosophische Fakultät), Sprache: Deutsch, Abstract: [Aus Einleitung] Medien sind ……続きを見る
Diplomarbeit aus dem Jahr 2010 im Fachbereich Pädagogik - Medienpädagogik, Note: 1,7, Universität Bielefeld, Sprache: Deutsch, Abstract: Ein soziales Phänomen, was bislang aus institutionellen Konte……続きを見る
Studienarbeit aus dem Jahr 2007 im Fachbereich Pädagogik - Medienpädagogik, Universität Potsdam, Sprache: Deutsch, Abstract: Onlinespiele als eine Form moderner Mediennutzung bei Jugendlichen Semina……続きを見る
Studienarbeit aus dem Jahr 2015 im Fachbereich Pädagogik - Medienpädagogik, Note: 1,3, FernUniversität Hagen, Sprache: Deutsch, Abstract: In dieser Arbeit soll geklärt werden, welches Potenzial Soci……続きを見る
Studienarbeit aus dem Jahr 2014 im Fachbereich Pädagogik - Medienpädagogik, Note: 1,0, Johann Wolfgang Goethe-Universität Frankfurt am Main, Veranstaltung: Seminar Medienpädagogik, Sprache: Deutsch,……続きを見る
Advocating an argument-based approach, Blended Language Program Evaluation presents a framework for planning, conducting, and appraising evaluation of blended language learning across three institut……続きを見る
Studienarbeit aus dem Jahr 2002 im Fachbereich Pädagogik - Medienpädagogik, Note: Sehr gut, Universität Wien, 4 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: EINLEITENDE WORTE Ich geh……続きを見る
The authors examine youths' practices in digital culture affecting social change, pedagogy, and creative learning practices. Knowledge about these practices is discussed, in which learning, knowledg……続きを見る