Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide va……続きを見る
Written in cookbook style, this book offers a wide array of techniques for building HTML5 Canvas applications. Each recipe contains step-by-step instructions followed by analysis of what was done in……続きを見る
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide var……続きを見る
The exclusive, official guide to the very latest version of Maya
Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you a……続きを見る
著者:Eric Diehl
出版社: Springer Berlin Heidelberg
発売日: 2015年09月30日
Content protection and digital rights management (DRM) are fields that receive a lot of attention: content owners require systems that protect and maximize their revenues; consumers want backwards c……続きを見る
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or televisionーbut game design ha……続きを見る
Illustrator en 48 recettes
Tout graphiste qui se respecte passe forcément par l’apprentissage d’Illustrator, l’irremplaçable logiciel de dessin vectoriel d’Adobe, qui permet de concevoir logos, sché……続きを見る
Scientific visualization has always been an integral part of discovery, starting first with simplified drawings of the pre-Enlightenment and progressing to present day. Mathematical formalism often ……続きを見る
著者:Eric Schmidt
出版社: Eric Schmidt
発売日: 2023年07月24日
When you look at a computer programmer, how often do you think to yourself, "Wow! That guy is a wizard!"? Perhaps on a number of occasions. It is amazing to see what they are capable of achieving, a……続きを見る
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for al……続きを見る
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtua……続きを見る
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited tog……続きを見る
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and ……続きを見る