Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the pages of Raspberry Pi Official Magazine.
Raspberry Pi 500 and……続きを見る
Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of do……続きを見る
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesBook DescriptionOpenGL 4 Shad……続きを見る
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide va……続きを見る
著者:Jeff Ryan
出版社: Penguin Publishing Group
発売日: 2011年08月04日
The story of Nintendo's rise and the beloved icon who made it possible.
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped……続きを見る
Genetic Algorithms and Genetic Programming: Modern Concepts and Practical Applications discusses algorithmic developments in the context of genetic algorithms (GAs) and genetic programming (GP). It ……続きを見る
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share the……続きを見る
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, th……続きを見る
Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.
Key Features
Build richer games by learning the es……続きを見る
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arc……続きを見る
This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and t……続きを見る
Symbolic regression (SR) is one of the most powerful machine learning techniques that produces transparent models, searching the space of mathematical expressions for a model that represents the rel……続きを見る
The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.
Drawing on the World Video Game Hall of Fa……続きを見る
著者:Jeff Johnson
出版社: Packt Publishing
発売日: 2024年02月20日
Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBo……続きを見る
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer inte……続きを見る
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This ……続きを見る
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. P……続きを見る
著者:David Sheff
出版社: Knopf Doubleday Publishing Group
発売日: 2011年11月02日
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all……続きを見る
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes ……続きを見る
Deathーthe very word is resonant with emotion, imagery, and meaning. It is the ultimate life-event that all living things will eventually experience; as such, it comes as no surprise that death is o……続きを見る
Do you want to discover the metaverses and how to make money with them?
Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon?
Do you want to change your destiny by……続きを見る
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus a……続きを見る
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alik……続きを見る
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a ……続きを見る
Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book • Create storyboards in Xcode from concept to code and design • Chalk out your game's overall……続きを見る
Developed from the author's many years of teaching computing courses, Programming in C++ for Engineering and Science guides students in designing programs to solve real problems encountered in engin……続きを見る
This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to……続きを見る
Cyber weapons and the possibility of cyber conflictーincluding interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaignsーrequire p……続きを見る
Description:
Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are man……続きを見る
Non è mai stato scritto un libro del genere, che parli di wargame e del suo mondo, dei suoi concetti e della sua filosofia, nonché della psicologia dei giocatori. Non è un saggio e neanche un manual……続きを見る